About Urban Chaos .io
Urban Chaos .io is an independent game developed by Coda Media in Quebec, Canada. The idea came from a simple question: what if Pac-Man took place in rush-hour traffic? The result is a fast multiplayer game where every vehicle in a living city is either food or a threat.
What makes it different
- A real, living city. 143 km of roads, 1,101 intersections, one-way streets, alleys, highways and tunnels, all driven by 800 traffic vehicles that follow the lanes, reserve intersections and form real traffic jams.
- Readable, fair rules. Level and coins are written above every vehicle, so every crash can be anticipated.
- Instant play. No download, no sign-up: one click and you are driving, on computer or phone.
- Fair multiplayer. The server runs the whole simulation (40 updates per second); the game cannot be modified from the browser to cheat.
How the game is made
The game is written in JavaScript. The 3D city is rendered with Three.js, every vehicle model is built in code, and the multiplayer server runs on Node.js with WebSockets. Leaderboards and accounts are stored in a PostgreSQL database. The game is updated regularly: see the update history.
Contact
Questions, bug reports, partnership or press: info.codamedia@gmail.com. For privacy questions, see our privacy policy.
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